Rendering Systems

Rendering Systems proposes that the computational image is a window into a simulated and systematized representation of reality. To create a rendering is, in effect, to create and frame a model of the entire world, from a single grain of sand to the most complicated urban environment.

Schedule

Sep 2

Introduction

Lecture
Tutorial (Introduction)
Sep 9

RGB XYZ

Lecture
Tutorial (Importing from Rhino)
Sep 16

The Technical Camera

Sep 23

Bouncing Light I

Lecture
Tutorial (Lighting)
Sep 29
Assignment 1
due 11:59pm
Oct 30

Bouncing Light II

Lecture
Tutorial (Rendering)
Tutorial (Extra Tips)
Oct 7

Material Physics

Lecture
Tutorial (Materials)
Oct 13
Assignment 2
due 11:59pm
Oct 14

Material Computation

Lecture
Tutorial (Procedural Materials)
Oct 21

Deconstructing the Image

Lecture
Tutorial (Compositing & Post-Processing)
Oct 28

Abundance & Environments

Lecture
Tutorial (Vegetation & Terrain)
Nov 4

No Class

Nov 10
Assignment 3
due 11:59pm
Nov 11

In-Class Review

Nov 18

Motion Systems

Lecture
Tutorial
Nov 24
Final Assignment
due 11:59pm
Nov 25

Final Review